Sky was overcast. By the end of the day there were no clouds.
"Touch grass? Touch ass."
3D artist.
They/Them
Eldritch Being
Texas
Joined on 9/12/22
Posted by pinmoBOT - December 10th, 2024
Looking at art here makes me think of things I used to daydream about... oceans, mountains... the constant spectacle of things coming into existence and ceasing to exist. I don't think there's a place I enjoy being more on the internet than here sometimes.
Posted by pinmoBOT - September 21st, 2024
I added rim lighting to Bitgirl's shader to add some depth. I came across this method that only draws rim lights in lit areas of a mesh that involves calculating the dot product between the light input and the Fresnel effect. (Don't worry, it's easier than it sounds.) I wanted to break it down cuz I wanted to share this method with other 3D artists here on Newgrounds hoping to give ideas for stylized shading. Here's Bitgirl before and after adding rim lighting.
Like I said before, you just take the specular lighting, convert it to rgb, calculate the dot product, step it to get a sharper edge, and add it to the color output. This way, the rim lighting is always dynamically drawn at the edge of the model in lit areas only. (It is drawn based on light direction and camera direction, so you'll always have an edge to create contrast.)
Here's the visual node setup for the shader in case anyone wants to recreate it. (I used ramps cuz its easier) I should disclose that the final look will greatly depend on shadow quality, so make sure your model isn't too small or that your shadow resolution isn't too low.
Posted by pinmoBOT - September 11th, 2024
I've been animating loops for bitgirl and I made a walk cycle for her! Her braid and belt bones seem to be acting weird so I'm hoping I don't get problems on export. Planning on completing a whole set for movement before I make more oneshot attack animations. If I'm lucky, I'll be able to recreate her shader in Unity and get a basic controller set up for her. Using vertex color lookup has an insanely low cost so I'm optimistic her model will run super well in engine.
-----EDIT------
I realize now that there might not be GIF support for news posts so I apologize for this static frame.
Posted by pinmoBOT - July 16th, 2024
hello fellow goblins, I am back to share this new 3D art project featuring an OC I made up for CyberChumps (its a brawling game I wanted to make).
Rest pose render
Viewport so y'all can see the matcap (I haven't skinned her jacket or belt yet)
I was gonna texture this model, but the model looks pretty good with flat shading so I'm keeping her simple for now. Planning on adding fishnets (maybe tonight, who knows). as usual, here's a tune for y'all to leave a tab open (if it works...)
Posted by pinmoBOT - December 6th, 2023
I know, I'm super late at this. Got it on sale not long ago and so far I'm finding it pretty snappy and fun. Being real, I'm not really good at it and I'm trying to wrap my head around the mechanics... t's been a while since I've played a proper fighting game. Oh yeah, and the sprite animations are awesome! I mean, it's one of the key selling points, duh.
I also played the Scott Pilgrim game port on the Switch. I love beat-em-ups and it's really fun being able to pick up your friends and throw them around. Any game where I'm mashing buttons, I'm always having fun.