00:00
00:00
pinmoBOT
"Touch grass? Touch ass."
3D artist.

They/Them

Eldritch Being

Texas

Joined on 9/12/22

Level:
7
Exp Points:
402 / 550
Exp Rank:
> 100,000
Vote Power:
4.82 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
8
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1
Medals:
7
Supporter:
6m 16d

pinmoBOT's News

Posted by pinmoBOT - December 18th, 2024


Sky was overcast. By the end of the day there were no clouds.


Tags:

1

Posted by pinmoBOT - December 10th, 2024


Looking at art here makes me think of things I used to daydream about... oceans, mountains... the constant spectacle of things coming into existence and ceasing to exist. I don't think there's a place I enjoy being more on the internet than here sometimes.



4

Posted by pinmoBOT - September 21st, 2024


Hey everyone! New update on shader stuff!

I added rim lighting to Bitgirl's shader to add some depth. I came across this method that only draws rim lights in lit areas of a mesh that involves calculating the dot product between the light input and the Fresnel effect. (Don't worry, it's easier than it sounds.) I wanted to break it down cuz I wanted to share this method with other 3D artists here on Newgrounds hoping to give ideas for stylized shading. Here's Bitgirl before and after adding rim lighting.

iu_1272869_11869577.webp

Visual Breakdown

Like I said before, you just take the specular lighting, convert it to rgb, calculate the dot product, step it to get a sharper edge, and add it to the color output. This way, the rim lighting is always dynamically drawn at the edge of the model in lit areas only. (It is drawn based on light direction and camera direction, so you'll always have an edge to create contrast.)

iu_1272867_11869577.webp

Here's the visual node setup for the shader in case anyone wants to recreate it. (I used ramps cuz its easier) I should disclose that the final look will greatly depend on shadow quality, so make sure your model isn't too small or that your shadow resolution isn't too low.

iu_1272868_11869577.webp


Tags:

1

Posted by pinmoBOT - September 11th, 2024


I've been animating loops for bitgirl and I made a walk cycle for her! Her braid and belt bones seem to be acting weird so I'm hoping I don't get problems on export. Planning on completing a whole set for movement before I make more oneshot attack animations. If I'm lucky, I'll be able to recreate her shader in Unity and get a basic controller set up for her. Using vertex color lookup has an insanely low cost so I'm optimistic her model will run super well in engine.

-----EDIT------

I realize now that there might not be GIF support for news posts so I apologize for this static frame.

iu_1267974_11869577.webp


Tags:

1

Posted by pinmoBOT - September 8th, 2024


Making alternate hairstyles for Bitgirl and made this an option because I love this style.

iu_1266451_11869577.webp

iu_1266452_11869577.webp


Tags:

4

Posted by pinmoBOT - July 16th, 2024


hello fellow goblins, I am back to share this new 3D art project featuring an OC I made up for CyberChumps (its a brawling game I wanted to make).

iu_1237686_11869577.webp

Rest pose renderiu_1237687_11869577.webp

Viewport so y'all can see the matcap (I haven't skinned her jacket or belt yet)

I was gonna texture this model, but the model looks pretty good with flat shading so I'm keeping her simple for now. Planning on adding fishnets (maybe tonight, who knows). as usual, here's a tune for y'all to leave a tab open (if it works...)


Tags:

Posted by pinmoBOT - June 12th, 2024


Vibin' to this track after drawing acid nemmy. Feeling pretty good!


Tags:

1

Posted by pinmoBOT - December 22nd, 2023


WIP of some robot legs I modeled based on the cherry cyber girl I drew yesterday. Thinking of updating Aetherbot's design with these.iu_1133537_11869577.webp


Tags:

Posted by pinmoBOT - December 7th, 2023


How come she has so many ranged attacks?!? I am convinced she only exists to make players suffer!! I want to put her through a paper shredder!!


Tags:

Posted by pinmoBOT - December 6th, 2023


I know, I'm super late at this. Got it on sale not long ago and so far I'm finding it pretty snappy and fun. Being real, I'm not really good at it and I'm trying to wrap my head around the mechanics... t's been a while since I've played a proper fighting game. Oh yeah, and the sprite animations are awesome! I mean, it's one of the key selling points, duh.


I also played the Scott Pilgrim game port on the Switch. I love beat-em-ups and it's really fun being able to pick up your friends and throw them around. Any game where I'm mashing buttons, I'm always having fun.


Tags:

2