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pinmoBOT
"Touch grass? Touch ass."
3D artist.

They/Them

Eldritch Being

Texas

Joined on 9/12/22

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pinmoBOT's News

Posted by pinmoBOT - 21 hours ago


Finished this real-time model of Mud from The Gaslight District trailer. His model uses ambient light and light source colors for dynamic lighting. I really like these cartoony ghoul designs and thought they would be a good exercise for making real-time 3D models.


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Posted by pinmoBOT - 2 days ago


I saw the trailer for The Gaslight District on Friday and I am personally looking forward to it. I wanted to share this WIP of a fan model I'm making based on the trailer because I love mister ghoul noir detective.iu_1372767_11869577.webp

I'm probably gonna play Bloodborne the rest of the day because I recently got my hands on a refurbished PS4 and I've been wanting to replay it for so long. Eileen was killed by Henryk on this playthrough so fml, but we carry on.


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Posted by pinmoBOT - 5 days ago


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Made an animation with the Tankmen models, featuring Guerilla Bitgirl! You can watch it now here>> Sgt. Cheeseman


Hope y'all like it!




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Posted by pinmoBOT - 10 days ago


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Hello everyone... I've been gone a while. Things have been busy at work so unfortunately I had to put all my personal projects on hold. However, I've got something new in the works: I gave Guerilla Bitgirl unrestricted access to explosives. This side of Newgrounds has officially become a warzone, so for the sake of public safety you are advised to evacuate the Orange Valley until further notice. I know I shouldn't have given her an RPG. I take full responsibility for my actions.


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Posted by pinmoBOT - February 17th, 2025




Been setting up the tank for animation! Now Bitgirl can chase her enemies and bore through them with sabot shells!


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Posted by pinmoBOT - January 18th, 2025


Hello everyone... I made this video showing how to make a damped track bone chain. It's a hacky way to make wiggly bones. It isn't as fast as using Bone Dynamics Pro, but its a good way to fake bone physics with a lot of control over influence. I used damped track chains on Bitgirl to animate overlapping motions on things like hair and other attachments.


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Posted by pinmoBOT - January 9th, 2025


Hello everyone, Happy New Year! While I was sick I made some new guns for Bitgirl...

I made a MAC 10 model so Bitgirl can spray 'n' pray, Pico style!

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I also made her an AK 47 for guerillamaxxing... but that's not all...

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I've uploaded a blend file to Sketchfab containing Bitgirl's gun collection so that y'all can use her gun models for making art, 3D animations, etc. That's right! A blend file containing four guns: a USP45, a MAC10, a G36C and an AK47.


I high key made these to save 3D animators and artists on Newgrounds the effort of modeling guns so that y'all can have more time to do other cool stuff. The guns include some basic rigs with some restraints for weapon handling animations and the flat shader I use to make them look stylized. Feel free to use these for whatever you want. You can use them as drawing reference, for making 3D animations & more! (I made the MAC 10s for the Pico fans out there. I noticed there are some 3D animators making Pico stuff and I was inspired to make these with them in mind.) The only thing I ask you in return is that you properly attribute me as their modeler if you end up using them.


You can download the gun collection here >>> PinmoBOT's Gun Collection 01


Hope this can be of some use to y'all in making more cool stuff here on NG. If these are able to contribute to the Newgrounds art community in any way, then I might make some more in the future. For a while I've been fantasizing about making a 3D Madness animation... or a 3D animation of Pico going bananas, but I feasibly cannot do it all by myself (at least not yet). If you can do it, then let these be of aid to you in your journey! Go crazy!


Alright, I'm gonna go and hit the gym! Sayonara bitches.


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Posted by pinmoBOT - January 2nd, 2025


I got covid so I’ve been sick throughout the whole week which is a huge bummer, but I’m thankful for all of your support throughout the end of 2024! I had lots of fun making 3D art and I’m hoping there’ll be more for next year. Cheers!


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Posted by pinmoBOT - December 24th, 2024


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I wanted to share this 3D holiday tree I made for the ocassion. Hoping next year will be good.


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Posted by pinmoBOT - December 19th, 2024


Hello everyone... I put together a series of illustrations using 3D to create a quick guide on lighting. I made this with the purpose of making notes on different lighting concepts in visual rendering. I use this for rendering in 3D, 2D, and doing lighting work in general.


Note: This isn't meant to be a a comprehensive guide since most of these require elaboration to be understood in full (I can't feasibly explain color theory, light particle physics, and illusionism in one post, but I can make separate posts on these topics down the line).


So here's what I've put together...


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When you start off with color flats, you have silhouettes. Silhouettes are good for laying out shapes and creating compositions. It is very basic stuff to work with, but basic shapes matter when conveying shape and form.

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Ambient occlusion occurs in areas that are harder for light to get in. Think about how caves get darker the deeper they go. Areas like the mouth, nostrils or belly button (if you have an innie) would be logically occluded from ambient light. Notice how the areas in which the spheres come close to each other, their shading becomes diffused. That's because they are occluding each other! Holes, sharp corners, and angles can create ambient lighting based on amplitude, so intensity may vary based on shapes or complexity.

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Mach bands trick our brains into perceiving depth because they reproduce light diffusion based on surface angle. When light reflects off a surface parallel to you, it appears more intense. If you hold your thumb in front of you, you'll notice that the edges of your thumb are lighter or darker than the center of your thumb (the side that is facing you). That's because the surface of your thumb turns away from you at the edge, reflecting light at a different intensity. Mach bands are best used to convey depth, so if you want make shapes more... voluminous.... then consider manipulating them to your liking.

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Cast shadows can be quite intuitive when working with only one light source. When manipulating a single light source, its direction determines which side of the object is supposed to be lit. However, if a light path is blocked, it cannot travel further, thus casting a shadow over areas that aren't exposed.

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With multiple light sources, we can see that cast shadows aren't necessarily occluded from other light sources. Shadows can change color based on light position, hue, and intensity. Darker areas usually result from ambient occlusion.

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Specular surfaces with low roughness have highlights over lit areas. Points that are facing the main light source directly have the highest intensity. Reflective surfaces also have mach bends on edges that are exposed to other light sources.

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Illustration naming the different areas of lit objects. The point is to make note of them so that you'll be able to manipulate them if you want to make more complex renderings, paintings or drawings. It's up to you how you want to use them.


Thanks for stopping by to look through. Feel free to ask any questions if you have any and I hope this info can be of use to you for making art here on Newgrounds!


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